@inproceedings{3f3ec634ab4f455ca6e43885aee043c7,
title = "VRhythmSpace: Designing a Musical Game for Play, Learning, and Performance",
abstract = "Virtual Reality (VR) is an emerging technique that alters the way users interact with music content. In this paper, we introduce VRhythmSpace, a VR musical game prototype that enables users to engage, learn, and play with music. We first conducted a preliminary investigation with seven volunteers in three different VR musical games to examine how users engage in these games and identify key differences in game features and preferable in specific contexts. Drawing from our findings, we formulate five user requirements, followed by design and user test with eight participants. The results show that users have high expectations for rich, diverse and immersive game experience with different motivations and purposes. This work provides valuable insights for researchers and practitioners, laying the foundation for more engaging and creative music experiences.",
keywords = "game design, musical game, virtual reality",
author = "Jiawen Li and Zheyuan Jiang and Yifei Chen and Yuwei Ren and Jingji Li and Kai Yao and Xu Sun and Bin Jia and Ningning Xu",
note = "Publisher Copyright: {\textcopyright} 2026 IEEE.; 15th International Conference on Educational and Information Technology, ICEIT 2026 ; Conference date: 27-03-2026 Through 29-03-2026",
year = "2026",
doi = "10.1109/ICEIT68991.2026.11521823",
language = "English",
series = "2026 15th International Conference on Educational and Information Technology, ICEIT 2026",
publisher = "Institute of Electrical and Electronics Engineers Inc.",
pages = "439--444",
booktitle = "2026 15th International Conference on Educational and Information Technology, ICEIT 2026",
address = "United States",
}