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VRhythmSpace: Designing a Musical Game for Play, Learning, and Performance

  • Jiawen Li
  • , Zheyuan Jiang
  • , Yifei Chen
  • , Yuwei Ren
  • , Jingji Li
  • , Kai Yao
  • , Xu Sun
  • , Bin Jia*
  • , Ningning Xu*
  • *Corresponding author for this work

Research output: Chapter in Book/Conference proceedingConference contributionpeer-review

Abstract

Virtual Reality (VR) is an emerging technique that alters the way users interact with music content. In this paper, we introduce VRhythmSpace, a VR musical game prototype that enables users to engage, learn, and play with music. We first conducted a preliminary investigation with seven volunteers in three different VR musical games to examine how users engage in these games and identify key differences in game features and preferable in specific contexts. Drawing from our findings, we formulate five user requirements, followed by design and user test with eight participants. The results show that users have high expectations for rich, diverse and immersive game experience with different motivations and purposes. This work provides valuable insights for researchers and practitioners, laying the foundation for more engaging and creative music experiences.

Original languageEnglish
Title of host publication2026 15th International Conference on Educational and Information Technology, ICEIT 2026
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages439-444
Number of pages6
ISBN (Electronic)9798331563561
DOIs
Publication statusPublished - 2026
Event15th International Conference on Educational and Information Technology, ICEIT 2026 - Xi'an, China
Duration: 27 Mar 202629 Mar 2026

Publication series

Name2026 15th International Conference on Educational and Information Technology, ICEIT 2026

Conference

Conference15th International Conference on Educational and Information Technology, ICEIT 2026
Country/TerritoryChina
CityXi'an
Period27/03/2629/03/26

Free Keywords

  • game design
  • musical game
  • virtual reality

ASJC Scopus subject areas

  • Artificial Intelligence
  • Computational Theory and Mathematics
  • Computer Networks and Communications
  • Computer Science Applications
  • Education

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