Virtual Production: Global Collaboration and Challenges

Research output: Chapter in Book/Conference proceedingConference contributionpeer-review

Abstract

Virtual Production (VP) is a novel approach to filmmaking that blends real-time computer graphics, live-action footage, and cutting-edge technologies (such as LED volumes and game engines like Unreal Engine). As China's higher education (HE) landscape continues to grow and diversify, Sino- foreign higher education institutions (SfHEIs) - partnerships between local Chinese universities and international institutions - have become increasingly prominent: They were created as an innovative solution to challenges such as insufficient domestic capacity, outdated curricula, regional imbalances, limited global engagement, and quality-assurance gaps, and have themselves become centers of pedagogical, research, and institutional innovation. This paper examines the experience of a team of students and faculty at an SfHEI who collaborated on a new approach to support VP, using in-camera virtual effects (ICVFX). The paper explores the background to the project, its core technical innovations, and the team dynamics. Parallel to the technical development work, an Open Educational Resource (OER) was also created. This OER contains not only the technical elements of the project, thus helping future VP/ICVFX workers, but also the team-development experiences. The paper will be of interest not only to the VP/ICVFX community, but also to SfHEI students and staff, and to the OER community.

Original languageEnglish
Title of host publicationProceedings - 2025 IEEE 49th Annual Computers, Software, and Applications Conference, COMPSAC 2025
EditorsHossain Shahriar, Kazi Shafiul Alam, Hiroyuki Ohsaki, Stelvio Cimato, Miriam Capretz, Shamem Ahmed, Sheikh Iqbal Ahamed, AKM Jahangir Alam Majumder, Munirul Haque, Tomoki Yoshihisa, Alfredo Cuzzocrea, Michiharu Takemoto, Nazmus Sakib, Marwa Elsayed
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages2380-2386
Number of pages7
ISBN (Electronic)9798331574345
DOIs
Publication statusPublished - 2025
Event49th IEEE Annual Computers, Software, and Applications Conference, COMPSAC 2025 - Toronto, Canada
Duration: 8 Jul 202511 Jul 2025

Publication series

NameProceedings - 2025 IEEE 49th Annual Computers, Software, and Applications Conference, COMPSAC 2025

Conference

Conference49th IEEE Annual Computers, Software, and Applications Conference, COMPSAC 2025
Country/TerritoryCanada
CityToronto
Period8/07/2511/07/25

Free Keywords

  • In-Camera VFX (ICVFX)
  • Open Educational Resources (OERs)
  • Sino-foreign Higher Education Institution (SfHEI)
  • Students as partners (SaP)
  • Virtual Environment (VE)
  • Virtual Production (VP)

ASJC Scopus subject areas

  • Computational Mathematics
  • Artificial Intelligence
  • Computer Networks and Communications
  • Computer Science Applications
  • Software
  • Media Technology

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