TY - GEN
T1 - Virtual Production
T2 - 49th IEEE Annual Computers, Software, and Applications Conference, COMPSAC 2025
AU - Lam, Juin Yang
AU - Li, Changyu
AU - Towey, Dave
AU - Chen, Lynne
AU - Dean, Levi
AU - Gilardi, Filippo
AU - Zahran, Omar
AU - Wang, Jianing
AU - Liu, Ke
AU - Yan, Chenyu
N1 - Publisher Copyright:
© 2025 IEEE.
PY - 2025
Y1 - 2025
N2 - Virtual Production (VP) is a novel approach to filmmaking that blends real-time computer graphics, live-action footage, and cutting-edge technologies (such as LED volumes and game engines like Unreal Engine). As China's higher education (HE) landscape continues to grow and diversify, Sino- foreign higher education institutions (SfHEIs) - partnerships between local Chinese universities and international institutions - have become increasingly prominent: They were created as an innovative solution to challenges such as insufficient domestic capacity, outdated curricula, regional imbalances, limited global engagement, and quality-assurance gaps, and have themselves become centers of pedagogical, research, and institutional innovation. This paper examines the experience of a team of students and faculty at an SfHEI who collaborated on a new approach to support VP, using in-camera virtual effects (ICVFX). The paper explores the background to the project, its core technical innovations, and the team dynamics. Parallel to the technical development work, an Open Educational Resource (OER) was also created. This OER contains not only the technical elements of the project, thus helping future VP/ICVFX workers, but also the team-development experiences. The paper will be of interest not only to the VP/ICVFX community, but also to SfHEI students and staff, and to the OER community.
AB - Virtual Production (VP) is a novel approach to filmmaking that blends real-time computer graphics, live-action footage, and cutting-edge technologies (such as LED volumes and game engines like Unreal Engine). As China's higher education (HE) landscape continues to grow and diversify, Sino- foreign higher education institutions (SfHEIs) - partnerships between local Chinese universities and international institutions - have become increasingly prominent: They were created as an innovative solution to challenges such as insufficient domestic capacity, outdated curricula, regional imbalances, limited global engagement, and quality-assurance gaps, and have themselves become centers of pedagogical, research, and institutional innovation. This paper examines the experience of a team of students and faculty at an SfHEI who collaborated on a new approach to support VP, using in-camera virtual effects (ICVFX). The paper explores the background to the project, its core technical innovations, and the team dynamics. Parallel to the technical development work, an Open Educational Resource (OER) was also created. This OER contains not only the technical elements of the project, thus helping future VP/ICVFX workers, but also the team-development experiences. The paper will be of interest not only to the VP/ICVFX community, but also to SfHEI students and staff, and to the OER community.
KW - In-Camera VFX (ICVFX)
KW - Open Educational Resources (OERs)
KW - Sino-foreign Higher Education Institution (SfHEI)
KW - Students as partners (SaP)
KW - Virtual Environment (VE)
KW - Virtual Production (VP)
UR - https://www.scopus.com/pages/publications/105016234544
U2 - 10.1109/COMPSAC65507.2025.00334
DO - 10.1109/COMPSAC65507.2025.00334
M3 - Conference contribution
AN - SCOPUS:105016234544
T3 - Proceedings - 2025 IEEE 49th Annual Computers, Software, and Applications Conference, COMPSAC 2025
SP - 2380
EP - 2386
BT - Proceedings - 2025 IEEE 49th Annual Computers, Software, and Applications Conference, COMPSAC 2025
A2 - Shahriar, Hossain
A2 - Alam, Kazi Shafiul
A2 - Ohsaki, Hiroyuki
A2 - Cimato, Stelvio
A2 - Capretz, Miriam
A2 - Ahmed, Shamem
A2 - Ahamed, Sheikh Iqbal
A2 - Majumder, AKM Jahangir Alam
A2 - Haque, Munirul
A2 - Yoshihisa, Tomoki
A2 - Cuzzocrea, Alfredo
A2 - Takemoto, Michiharu
A2 - Sakib, Nazmus
A2 - Elsayed, Marwa
PB - Institute of Electrical and Electronics Engineers Inc.
Y2 - 8 July 2025 through 11 July 2025
ER -