Abstract
Research and development in graphics and games engines has great potentials in many application areas, archaeology being one of them. While these entertainment-driven developments, mainly in software algorithms and enhanced graphics hardware are being improved and being made more accessible and at a more affordable rate, other areas belonging to the science and engineering are gradually discovering their use in visualisation. However, the process that leads to the final delivery of the presentation layer of an archaeological visualisation is often a thorough and lengthy scientific process, involving more than just a pretty picture on a high-tech display unit. As the statement by experienced artists holds true - 'the process is more important than the outcome', so the credibility of a final interactive visualisation greatly depends upon the 'underground' process. This article explores the methodology, techniques and strategies of an archaeological visualisation as applied to a real-world problem - A 10,000 year old mystery landscape at the bottom of the North Sea.
| Original language | English |
|---|---|
| Title of host publication | Proceedings of CGAMES 2007 - 11th International Conference on Computer Games |
| Subtitle of host publication | AI, Animation, Mobile, Educational and Serious Games |
| Publisher | University of Wolverhampton |
| Pages | 26-30 |
| Number of pages | 5 |
| ISBN (Print) | 9780954901646 |
| Publication status | Published - 2007 |
| Externally published | Yes |
| Event | 11th International Conference on Computer Games: AI, Animation, Mobile, Educational and Serious Games, CGAMES 2007 - La Rochelle, France Duration: 21 Nov 2007 → 23 Nov 2007 |
Publication series
| Name | Proceedings of CGAMES 2007 - 11th International Conference on Computer Games: AI, Animation, Mobile, Educational and Serious Games |
|---|
Conference
| Conference | 11th International Conference on Computer Games: AI, Animation, Mobile, Educational and Serious Games, CGAMES 2007 |
|---|---|
| Country/Territory | France |
| City | La Rochelle |
| Period | 21/11/07 → 23/11/07 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 9 Industry, Innovation, and Infrastructure
Free Keywords
- Archaeology
- Games engine
- Vegetation modelling
- Virtual heritage
- Visualisation
ASJC Scopus subject areas
- Artificial Intelligence
- Human-Computer Interaction
- Software
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