@inproceedings{e7953be369dd41b49b640fb2001282dd,
title = "Understanding Asymmetric Collaboration in Augmented and Virtual Reality Immersive Environments",
abstract = "Asymmetric interaction designs improve collaboration and engagement in immersive learning. However, comparative studies between virtual reality (VR) and augmented reality (AR) are limited. This study examines how asymmetric interactions influence collaborative behaviors among unacquainted users in VR and AR. A controlled experiment with 52 participants was conducted, in which pairs completed puzzles incorporating informational, positional, and visual asymmetries. The results reveal that VR significantly improved immersion and flow, whereas AR promoted greater contextual awareness and natural coordination. Furthermore, VR was associated with increased cybersickness, while AR participants experienced greater disorientation. This study provides valuable information for optimizing collaborative learning and interaction design in immersive environments.",
keywords = "Augmented Reality, Collaborative Interaction, Cybersickness, Interaction Design, Virtual Reality",
author = "Lijie Zheng and Guoyueyang Cheng and Shaoteng Ke and Jiachen Yuan and Lee, \{Boon Giin\} and Matthew Pike",
note = "Publisher Copyright: {\textcopyright} 2025 Copyright held by the owner/author(s).; 38th Annual ACM Symposium on User Interface Software and Technology, UIST 2025 ; Conference date: 28-09-2025 Through 01-10-2025",
year = "2025",
month = sep,
day = "27",
doi = "10.1145/3746058.3758399",
language = "English",
series = "UIST Adjunct 2025 - Proceedings of the 38th Annual ACM Symposium on User Interface Software and Technology",
publisher = "Association for Computing Machinery, Inc",
editor = "Andrea Bianchi and Elena Glassman and Shengdong Zhao and Jeeeun Kim and Ian Oakley and Mackay, \{Wendy E.\}",
booktitle = "UIST Adjunct 2025 - Proceedings of the 38th Annual ACM Symposium on User Interface Software and Technology",
}