Understanding Asymmetric Collaboration in Augmented and Virtual Reality Immersive Environments

Research output: Chapter in Book/Conference proceedingConference contributionpeer-review

Abstract

Asymmetric interaction designs improve collaboration and engagement in immersive learning. However, comparative studies between virtual reality (VR) and augmented reality (AR) are limited. This study examines how asymmetric interactions influence collaborative behaviors among unacquainted users in VR and AR. A controlled experiment with 52 participants was conducted, in which pairs completed puzzles incorporating informational, positional, and visual asymmetries. The results reveal that VR significantly improved immersion and flow, whereas AR promoted greater contextual awareness and natural coordination. Furthermore, VR was associated with increased cybersickness, while AR participants experienced greater disorientation. This study provides valuable information for optimizing collaborative learning and interaction design in immersive environments.

Original languageEnglish
Title of host publicationUIST Adjunct 2025 - Proceedings of the 38th Annual ACM Symposium on User Interface Software and Technology
EditorsAndrea Bianchi, Elena Glassman, Shengdong Zhao, Jeeeun Kim, Ian Oakley, Wendy E. Mackay
PublisherAssociation for Computing Machinery, Inc
ISBN (Electronic)9798400720369
DOIs
Publication statusPublished - 27 Sept 2025
Event38th Annual ACM Symposium on User Interface Software and Technology, UIST 2025 - Busan, Korea, Republic of
Duration: 28 Sept 20251 Oct 2025

Publication series

NameUIST Adjunct 2025 - Proceedings of the 38th Annual ACM Symposium on User Interface Software and Technology

Conference

Conference38th Annual ACM Symposium on User Interface Software and Technology, UIST 2025
Country/TerritoryKorea, Republic of
CityBusan
Period28/09/251/10/25

Keywords

  • Augmented Reality
  • Collaborative Interaction
  • Cybersickness
  • Interaction Design
  • Virtual Reality

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Software

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