Abstract
This article outlines how the COVID-19 pandemic has influenced different domains of the global entertainment industry regarding the physicality, synchronicity, and digitizablity of businesses. Physical location-based businesses with synchronous content delivery suffer from the outbreak; online businesses largely benefit from the lockdown situation. Continuity of impact is influenced by two interrelated factors: (1) whether there are explicit alternatives for consumers and (2) whether the altered consumer attitudes and behaviors during the pandemic become habitual, transformative, or ceased. We reach two points of comparison: the direction of the COVID-19 impacts (positive vs negative) and the continuity of the changes (continuous vs temporal). Our analysis yields four different scenarios that help us take a view of the unprecedented effects on the entertainment industry with a more comprehensive perspective: disastrous (negative and continuous), silver lining (negative and temporal), fortuitous (positive and temporal), and triumphant (positive and continuous).
| Original language | English |
|---|---|
| Pages (from-to) | 591-600 |
| Number of pages | 10 |
| Journal | Media, Culture and Society |
| Volume | 44 |
| Issue number | 3 |
| DOIs | |
| Publication status | Published - Apr 2022 |
| Externally published | Yes |
Free Keywords
- COVID-19
- digitizablity
- entertainment industry
- games
- movie
- online streaming
- physicality
- synchronicity
ASJC Scopus subject areas
- Communication
- Sociology and Political Science