@inbook{b1c9c086ec094b2696c13cb06eaba5ef,
title = "The Nature of Narration in Cinematic Virtual Reality",
abstract = "This chapter explores the dynamics of narration in cinematic virtual reality filmmaking (CVR), with a focus on the options for the positioning of the viewer, who find themselves in the middle of the story world, with control over their gaze. Through the use of a case study that involved the development of three short CVR film works, the chapter establishes the main ways to conceptualise viewer positioning: either as an invisible and unacknowledged presence; an acknowledged but invisible character; or as an embodied being visible to other characters in the story world. The chapter argues that once a viewer is acknowledged, they become a character in the world, almost certainly present in every scene, and known or knowable to other characters. This type of presence demands a high level of consideration from the screenwriter, much as any central character in a narrative would receive. With embodiment comes another set of challenges, both technical and ethical, but whatever positioning is chosen, CVR filmmakers need to fully consider the changed nature of narration with the medium in order to make the best use of its immersive properties and ability to generate emotion and empathy.",
keywords = "CVR, Filmmaking, Narration, Point of view, Viewer, Virtual reality",
author = "Simon Weaving",
note = "Publisher Copyright: {\textcopyright} The Author(s), under exclusive license to Springer Nature Switzerland AG 2024.",
year = "2024",
doi = "10.1007/978-3-031-54100-1\_4",
language = "English",
series = "Palgrave Studies in Screenwriting",
publisher = "Palgrave Macmillan",
pages = "73--100",
booktitle = "Palgrave Studies in Screenwriting",
}