Abstract
3D scene system is an important part of computer imitation system, and its fidelity determines if an imitation system stands or falls. At present, such algorithms have been perfected, but a good algorithm is always so complicated that can not achieve the demands of calculation during the time required. So it is necessary to find a fast algorithm applied in the real time system. Fractal Geometry is a powerful tool to describe the complicated and anomalistic geometrical objects. A method of bivariable fractal interpolation combined with objects polyhedral technique to construct polyhedrons and vertex data of mountains in distributed simulation system is proposed. The implementing method and steps are given as well.
| Original language | English |
|---|---|
| Title of host publication | Proceedings of the Second International Conference on Information Technology and Applications (ICITA 2004) |
| Pages | 410 |
| Number of pages | 1 |
| Publication status | Published - 2004 |
| Externally published | Yes |
| Event | Proceedings of the Second International Conference on Information Technology and Applications (ICITA 2004) - Harbin, China Duration: 9 Jan 2004 → 11 Jan 2004 |
Publication series
| Name | Proceedings of the Second International Conference on Information Technology and Applications (ICITA 2004) |
|---|
Conference
| Conference | Proceedings of the Second International Conference on Information Technology and Applications (ICITA 2004) |
|---|---|
| Country/Territory | China |
| City | Harbin |
| Period | 9/01/04 → 11/01/04 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 9 Industry, Innovation, and Infrastructure
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SDG 15 Life on Land
Free Keywords
- Bivariable fractal function
- Bivariable fractal interpolation
- Distributed navigation simulation system
- Mountains simulating
ASJC Scopus subject areas
- General Engineering
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