Abstract
The teaching of machine learning requires a range of tools and techniques to engage students and allow them to relate the processes involved to real world situations that they have previously experienced. One way to facilitate this learning process is to integrate the learning into a game situation, which is by definition fun to engage with and offers immediate rewards. This research shows that by collecting the student's behaviour and actions as they engage with well-known game software, the learning of key machine learning concepts can be enabled. It is also shown that customising of learning can be made possible by the use of gamification.
| Original language | English |
|---|---|
| Title of host publication | Proceedings of 2018 IEEE International Conference on Teaching, Assessment, and Learning for Engineering, TALE 2018 |
| Editors | Mark J.W. Lee, Sasha Nikolic, Montserrat Ros, Jun Shen, Leon C. U. Lei, Gary K.W. Wong, Neelakantam Venkatarayalu |
| Publisher | Institute of Electrical and Electronics Engineers Inc. |
| Pages | 1011-1015 |
| Number of pages | 5 |
| ISBN (Electronic) | 9781538665220 |
| DOIs | |
| Publication status | Published - 2 Jul 2018 |
| Event | 2018 IEEE International Conference on Teaching, Assessment, and Learning for Engineering, TALE 2018 - Wollongong, Australia Duration: 4 Dec 2018 → 7 Dec 2018 |
Publication series
| Name | Proceedings of 2018 IEEE International Conference on Teaching, Assessment, and Learning for Engineering, TALE 2018 |
|---|
Conference
| Conference | 2018 IEEE International Conference on Teaching, Assessment, and Learning for Engineering, TALE 2018 |
|---|---|
| Country/Territory | Australia |
| City | Wollongong |
| Period | 4/12/18 → 7/12/18 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 4 Quality Education
Free Keywords
- gamification
- machine learning
- machine teaching
- personalised learning
- universal design for learning
ASJC Scopus subject areas
- Education
- Artificial Intelligence
- Computer Networks and Communications
- Engineering (miscellaneous)
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