Self-adapting payoff matrices in repeated interactions

Research output: Chapter in Book/Conference proceedingConference contributionpeer-review

22 Citations (Scopus)

Abstract

Traditional iterated prisoner's dilemma (IPD) assumed a fixed payoff matrix for all players, which may not be realistic because not all players are the same in the real-world. This paper introduces a novel co-evolutionary framework where each strategy has its own self-adaptive payoff matrix. This framework is generic to any simultaneous two-player repeated encounter game. Here, each strategy has a set of behavioral responses based on previous moves, and an adaptable payoff matrix based on reinforcement feedback from game interactions that is specified by update rules. We study how different update rules affect the adaptation of initially random payoff matrices, and how this adaptation in turn affects the learning of strategy behaviors.

Original languageEnglish
Title of host publicationProceedings of the 2006 IEEE Symposium on Computational Intelligence and Games, CIG'06
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages103-110
Number of pages8
ISBN (Print)1424404649, 9781424404643
DOIs
Publication statusPublished - 2006
Externally publishedYes
Event2006 IEEE Symposium on Computational Intelligence and Games, CIG'06 - Lake Tahoe, NV, United States
Duration: 22 May 200624 May 2006

Publication series

NameProceedings of the 2006 IEEE Symposium on Computational Intelligence and Games, CIG'06

Conference

Conference2006 IEEE Symposium on Computational Intelligence and Games, CIG'06
Country/TerritoryUnited States
CityLake Tahoe, NV
Period22/05/0624/05/06

Free Keywords

  • Co-evolution
  • Evolutionary games
  • Iterated prisoner's dilemma
  • Mutualism
  • Repeated encounter games

ASJC Scopus subject areas

  • Artificial Intelligence
  • Electrical and Electronic Engineering
  • Computational Mathematics
  • Theoretical Computer Science

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