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Potentials for learning history through role-playing in virtual reality
Danzhao Cheng, Eugene Ch’ng
School of International Communications
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peer-review
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Keyphrases
Virtual Reality
100%
Role-play
100%
Potential for Learning
100%
Learning History
100%
Historical Context
60%
Virtual Environment
40%
Virtual Heritage
40%
Heritage
40%
Interactivity
20%
Personalization
20%
Cultural Factors
20%
Experiential Learning
20%
Contextual Information
20%
Task-oriented
20%
Intangible Cultural Heritage
20%
Entertaining
20%
Heritage Research
20%
Digital Model
20%
Procedural Knowledge
20%
Past Society
20%
Historical Elements
20%
Creative Synthesis
20%
User Acquisition
20%
Levels of Realism
20%
Computer Science
Virtual Reality
100%
Historical Context
100%
Virtual Environments
66%
Cultural Heritage
33%
Contextual Information
33%
Realism
33%
Procedural Knowledge
33%
User Acquisition
33%