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MAHJONG: An Augmented Reality Rehabilitation Serious Game for Motor-Cognitive Dual-Task Training in Older Adults

Research output: Chapter in Book/Conference proceedingConference contributionpeer-review

Abstract

Designing engaging rehabilitation training for older adults with augmented reality (AR) remains challenging because of age-related physical, cognitive, and technological barriers. This study presents an AR serious game for motor-cognitive dual-task training, informed by Self-Determination Theory and flow theory, and based on the cultural familiarity of Mahjong to reduce learning barriers. A feasibility study with 30 hospitalized older adults with mild motor and/or cognitive impairments showed high perceived usability, strong intrinsic motivation, reduced anxiety, and improved acceptance. These results suggest that culturally contextualized AR game design can effectively increase engagement in rehabilitation for older adults.

Original languageEnglish
Title of host publicationProceedings - 2026 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2026
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages1049-1050
Number of pages2
ISBN (Electronic)9798319505293
DOIs
Publication statusPublished - 2026
Event2026 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2026 - Daegu, Korea, Republic of
Duration: 21 Mar 202625 Mar 2026

Publication series

NameProceedings - 2026 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2026

Conference

Conference2026 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2026
Country/TerritoryKorea, Republic of
CityDaegu
Period21/03/2625/03/26

Free Keywords

  • Augmented reality
  • gamification
  • motor-cognitive training
  • rehabilitation

ASJC Scopus subject areas

  • Computer Science Applications
  • Human-Computer Interaction
  • Media Technology
  • Computer Graphics and Computer-Aided Design

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