Abstract
Teaching in higher education can be rewarding, but also stressful. Different teaching approaches and paradigms may mean that teachers are constantly trying to improve the learning experience for their students - a good thing; but perhaps are not succeeding - a bad thing. This paper is essentially a story centring around a teaching experience I had over the course of a single semester. Motivated by a desire to improve the interactivity in a computer science class, I designed and implemented an initiative to facilitate student interaction and teamwork: a flipped classroom. The initiative was not as successful as hoped for, and so I drew on reflexivity and autoethnography to help understand and learn from the experience.
| Original language | English |
|---|---|
| Title of host publication | Proceedings of 2015 IEEE International Conference on Teaching, Assessment and Learning for Engineering, TALE 2015 |
| Publisher | Institute of Electrical and Electronics Engineers Inc. |
| Pages | 11-15 |
| Number of pages | 5 |
| ISBN (Electronic) | 9781467392266 |
| DOIs | |
| Publication status | Published - 18 Jan 2016 |
| Event | 4th IEEE International Conference on Teaching, Assessment and Learning for Engineering, TALE 2015 - Zhuhai, China Duration: 10 Dec 2015 → 12 Dec 2015 |
Publication series
| Name | Proceedings of 2015 IEEE International Conference on Teaching, Assessment and Learning for Engineering, TALE 2015 |
|---|
Conference
| Conference | 4th IEEE International Conference on Teaching, Assessment and Learning for Engineering, TALE 2015 |
|---|---|
| Country/Territory | China |
| City | Zhuhai |
| Period | 10/12/15 → 12/12/15 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 4 Quality Education
Free Keywords
- Autoethnography
- Computer Science
- Flipped Classroom
- Reflection
- Software Engineering
- Teaching
ASJC Scopus subject areas
- Education
- Engineering (miscellaneous)
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