Abstract
The increasing spread of mobile technologies provides educators and developers with more opportunities for creating a wider range of education tools. In this paper we propose a game-based language learning system called ADVENTURE to improve the learners’ skills for language learning and self-motivation to learn. Firstly we introduce a focus group conducted to understand learners’ needs and language learning behavior, then we review some of the background research works in the field of gamification and language learning. Following the research finding and user study, the paper presents the design and development of ADVENTURE which creates immersive experience for language learners. The application adds not only the gamification elements included game mechanism and the aesthetics but also the elements in the process of learning. The final output reaches the target of improving the learning efficiency and interesting the progress of learning.
| Original language | English |
|---|---|
| Title of host publication | HCI in Business, Government and Organizations |
| Subtitle of host publication | Interacting with Information Systems - 4th International Conference, HCIBGO 2017 Held as Part of HCI International 2017, Proceedings |
| Editors | Chuan-Hoo Tan, Fiona Fui-Hoon Nah |
| Publisher | Springer Verlag |
| Pages | 266-275 |
| Number of pages | 10 |
| ISBN (Print) | 9783319584805 |
| DOIs | |
| Publication status | Published - 2017 |
| Event | 4th International Conference on HCI in Business, Government and Organizations, HCIBGO 2017, held as part of the 19th International Conference on Human-Computer Interaction , HCI 2017 - Vancouver, Canada Duration: 9 Jul 2017 → 14 Jul 2017 |
Publication series
| Name | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) |
|---|---|
| Volume | 10293 LNCS |
| ISSN (Print) | 0302-9743 |
| ISSN (Electronic) | 1611-3349 |
Conference
| Conference | 4th International Conference on HCI in Business, Government and Organizations, HCIBGO 2017, held as part of the 19th International Conference on Human-Computer Interaction , HCI 2017 |
|---|---|
| Country/Territory | Canada |
| City | Vancouver |
| Period | 9/07/17 → 14/07/17 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 4 Quality Education
Free Keywords
- Gamification elements
- Language learning
- Mobile application design
- Motivation
ASJC Scopus subject areas
- Theoretical Computer Science
- General Computer Science
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