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Investigating deception and the impacts on online game players’ choice in China
Mujie Zhao,
Dimple R. Thadani
Department of Entrepreneurship, Marketing and Management Systems
Research output
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Journal Publication
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Article
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peer-review
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Keyphrases
China
100%
Game Player
100%
Online Games
100%
Deception
100%
Player Choice
100%
Motivation
28%
Enticement
28%
Player Motivation
28%
Top-up
28%
Survey Results
14%
Operating Cost
14%
Social Networks
14%
Imitation
14%
Game Industry
14%
Data Analysis Methods
14%
Operation Strategy
14%
Health Perspective
14%
Industrial Health
14%
Group Structure
14%
Market Games
14%
Market Mechanism
14%
Social Sciences
China
100%
Deception
100%
Chinese
14%
Market Mechanism
14%
Operations Strategy
14%
Economics, Econometrics and Finance
Industry
100%
Market Mechanism
100%
Psychology
Deception
100%
Group Structure
14%