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Immersive Mediality and the Field of Digital Heritage

  • Eugene Ch'ng*
  • *Corresponding author for this work

Research output: Chapter in Book/Conference proceedingConference contributionpeer-review

Abstract

Digital heritage emerged as a recognised field nearly two decades after the early development of immersive technologies. Paradoxically, its earliest practical applications were already deeply rooted in immersive media at a time when virtual reality was entering its 'second wave' of application areas, amidst second-generation technologies grouped into three domains: 3D documentation, 3D representation, and 3D dissemination. These developments enable immersive media to expand into new application domains, which in turn contribute to the understanding of the medium's structures and properties. Over the past two decades, advances in theory, technology, and scientific methods have progressively consolidated the field, shifting the emphasis toward the substance, accuracy, and long-term value of heritage through immersive media. How far, how deeply, and how well have immersive technologies penetrated digital heritage practice? This keynote paper critically examines the intersection of cultural heritage and immersive media, combining computational analysis with field-based experience to evaluate the field's development, current limitations, and future prospects, and providing a roadmap for designers and developers.

Original languageEnglish
Title of host publicationProceedings - 2026 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2026
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages17-24
Number of pages8
ISBN (Electronic)9798319505293
DOIs
Publication statusPublished - 2026
Event2026 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2026 - Daegu, Korea, Republic of
Duration: 21 Mar 202625 Mar 2026

Publication series

NameProceedings - 2026 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2026

Conference

Conference2026 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2026
Country/TerritoryKorea, Republic of
CityDaegu
Period21/03/2625/03/26

Free Keywords

  • Dissemination
  • H.3.7 [Information Storage and Retrieval]: Digital Libraries - Collection
  • H.5.1 [Information Interfaces and Presentation]: Multimedia Information Systems - Artificial, Augmented, and Virtual Realities
  • I.3.6 [Computer Graphics]: Methodology and Techniques - Interaction Techniques
  • I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism - Virtual Reality
  • Standards

ASJC Scopus subject areas

  • Computer Science Applications
  • Human-Computer Interaction
  • Media Technology
  • Computer Graphics and Computer-Aided Design

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