@inproceedings{ae4c679276de4477bcde1efb981e33d2,
title = "HotCity—A Gamified Token System for Reporting Waste Heat Sources",
abstract = "Urban planning needs to discover and incorporate new energy sources to meet climate protection targets in the future. Waste heat from industrial and urban infrastructure has proven to be a viable solution, but its proper identification can be challenging, especially for smaller and unconventional sources. Our project relies on the principles of gamification enhanced by a blockchain based token system and crowdsourcing as methods to collect and utilise spatial data such as the location and the size of previously unused heat sources. The mobile platform-neutral HotCity App en ables users to collectively patrol the city in search of waste heat sources and to gain tokens that can be exchanged for rewards. The blockchain platform Ardor was used for cheat proofing and to enable transparency for the reward system. The field test conducted in winter 2020/2021 showed high usability scores as well as high acceptance ratings of our approach opening up new use case scenarios in the context of spatial energy planning.",
keywords = "Blockchain, Blockchain game, Crowdsourcing, Energy saving, Gamification",
author = "Thomas Wernbacher and Alexander Pfeiffer and Ernst Gebetsroither-Geringer and Marko Goels and Jakob Worster and Ernst Mei{\ss}ner and Angelika Graf and Romana Stollnberger and Roman Geyer and Schmidt, \{Ralf Roman\} and Alesha Serada",
note = "Publisher Copyright: {\textcopyright} 2022, The Author(s), under exclusive license to Springer Nature Switzerland AG.; Media, Arts, and Design Artificial Intelligence conference, MADAI 2020 ; Conference date: 19-06-2020 Through 19-06-2020",
year = "2022",
doi = "10.1007/978-3-030-93780-5\_2",
language = "English",
isbn = "9783030937799",
series = "Lecture Notes in Networks and Systems",
publisher = "Springer Science and Business Media Deutschland GmbH",
pages = "15--27",
editor = "Alexiei Dingli and Alexander Pfeiffer and Alesha Serada and Mark Bugeja and Stephen Bezzina",
booktitle = "Disruptive Technologies in Media, Arts and Design - A Collection of Innovative Research Case-Studies that Explore the Use of Artificial Intelligence and Blockchain within the Media, Arts and Design Sector",
address = "Germany",
}