Abstract
Ground cover and vegetation are important elements in large outdoor gaming environments. These include game scenes such as forest terrains, rural and urban environments. While the graphical representations of plants may look unbelievably real, a crucial factor related to their placements often lacks a natural association with those seen in the physical world. This article explores and pilots a study for simulating vegetation dispersal patterns and object positioning for game scene creation. The simple algorithms simulate growth patterns similar to nature and demonstrate the potentials of application in game level editors.
| Original language | English |
|---|---|
| Title of host publication | Proceedings of CGAMES 2009 USA - 14th International Conference on Computer Games |
| Subtitle of host publication | AI, Animation, Mobile, Interactive Multimedia, Educational and Serious Games |
| Publisher | University of Wolverhampton |
| Pages | 100-105 |
| Number of pages | 6 |
| ISBN (Print) | 9780954901677 |
| Publication status | Published - 2009 |
| Externally published | Yes |
| Event | 14th International Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational and Serious Games, CGAMES 2009 USA - Louisville, KY, United States Duration: 29 Jul 2009 → 2 Aug 2009 |
Publication series
| Name | Proceedings of CGAMES 2009 USA - 14th International Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational and Serious Games |
|---|
Conference
| Conference | 14th International Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational and Serious Games, CGAMES 2009 USA |
|---|---|
| Country/Territory | United States |
| City | Louisville, KY |
| Period | 29/07/09 → 2/08/09 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 11 Sustainable Cities and Communities
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SDG 15 Life on Land
Free Keywords
- Ground cover
- Scene design
- Vegetation
ASJC Scopus subject areas
- Artificial Intelligence
- Human-Computer Interaction
- Software
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