TY - GEN
T1 - From the Cradle to Battle
T2 - 25th International Academic Mindtrek Conference, Academic Mindtrek 2022
AU - Balakina, Daria
AU - Serada, Alesha
AU - Schott, Gareth
N1 - Publisher Copyright:
© 2022 ACM.
PY - 2022/11/16
Y1 - 2022/11/16
N2 - Following the trajectory of gaming as a leisure activity, the world of high-performance professional gaming commenced as a male dominated field [41, 48] attracting reports of discrimination and abuse against female athletes [8, 12]. In this paper, we discuss experiences of a range of female CS:GO gamers, from those who held ambition to pursue professional careers to those who have experience as a professional esports player at-present or in the past. The study tracks participation in gaming at different points of their careers in order to explore motivations and resilience, as well as exposure to barriers in relation to their professional experiences or ambitions. In doing so, we also evaluate the socialising roles that support or discourage a career in gaming. A range of biographical accounts of gaming were collected via semi-structured interviews conducted with female gamers (n = 12), focusing on their experiences of playing competitive Counter Strike: Global Offensive (CS:GO). CS:GO was selected as an extreme case due to particularly low number of women in its professional scene. A thematic analysis revealed a range of barriers that hold back the establishment and development of a professional career, and reveals the complex nature of professional acquaintances and friendships within esports.
AB - Following the trajectory of gaming as a leisure activity, the world of high-performance professional gaming commenced as a male dominated field [41, 48] attracting reports of discrimination and abuse against female athletes [8, 12]. In this paper, we discuss experiences of a range of female CS:GO gamers, from those who held ambition to pursue professional careers to those who have experience as a professional esports player at-present or in the past. The study tracks participation in gaming at different points of their careers in order to explore motivations and resilience, as well as exposure to barriers in relation to their professional experiences or ambitions. In doing so, we also evaluate the socialising roles that support or discourage a career in gaming. A range of biographical accounts of gaming were collected via semi-structured interviews conducted with female gamers (n = 12), focusing on their experiences of playing competitive Counter Strike: Global Offensive (CS:GO). CS:GO was selected as an extreme case due to particularly low number of women in its professional scene. A thematic analysis revealed a range of barriers that hold back the establishment and development of a professional career, and reveals the complex nature of professional acquaintances and friendships within esports.
KW - competitive play
KW - CS:GO
KW - esports
KW - first person shooters
KW - gender equality
UR - https://www.scopus.com/pages/publications/85142627988
U2 - 10.1145/3569219.3569393
DO - 10.1145/3569219.3569393
M3 - Conference contribution
AN - SCOPUS:85142627988
T3 - ACM International Conference Proceeding Series
SP - 41
EP - 52
BT - Academic Mindtrek 2022 - Proceedings of the 25th International Academic Mindtrek Conference
PB - Association for Computing Machinery
Y2 - 16 November 2022 through 18 November 2022
ER -