TY - GEN
T1 - Exploring Embodied Asymmetric Two-Handed Interactions for Immersive Data Exploration
AU - Yao, Haonan
AU - Zhao, Lixiang
AU - Liang, Hai Ning
AU - Liu, Yu
AU - Li, Yue
AU - Yu, Lingyun
N1 - Publisher Copyright:
© 2024 Association for Computing Machinery. All rights reserved.
PY - 2024/5/11
Y1 - 2024/5/11
N2 - Embodied interaction plays a crucial role in facilitating effective data exploration within immersive environments, enhancing user experience, understanding, and exploring complex data presented in the virtual space. While embodied two-handed interaction has demonstrated considerable potential, there remains a gap in understanding how varying levels of embodiment impact asymmetric two-hand interactions for immersive data exploration. In this study, we systematically investigate this aspect by combining three settings (direct, indirect, and fixed) on the visualization control hand and two settings (direct, indirect) on the action hand. This combination results in six conditions that span varying levels of embodiment. We compared these conditions under two fundamental visualization tasks, focusing on curve brushing and object manipulation. Our discussion revolves around the use of techniques related to the specific requirements of the tasks, the characteristics of each condition, and users' experience and expertise in the VR environment. Building upon these discussions, we offer suggestions for designing embodied two-handed interactions for immersive data exploration.
AB - Embodied interaction plays a crucial role in facilitating effective data exploration within immersive environments, enhancing user experience, understanding, and exploring complex data presented in the virtual space. While embodied two-handed interaction has demonstrated considerable potential, there remains a gap in understanding how varying levels of embodiment impact asymmetric two-hand interactions for immersive data exploration. In this study, we systematically investigate this aspect by combining three settings (direct, indirect, and fixed) on the visualization control hand and two settings (direct, indirect) on the action hand. This combination results in six conditions that span varying levels of embodiment. We compared these conditions under two fundamental visualization tasks, focusing on curve brushing and object manipulation. Our discussion revolves around the use of techniques related to the specific requirements of the tasks, the characteristics of each condition, and users' experience and expertise in the VR environment. Building upon these discussions, we offer suggestions for designing embodied two-handed interactions for immersive data exploration.
KW - Embodied interaction
KW - immersive data exploration
KW - virtual reality
UR - https://www.scopus.com/pages/publications/85194156020
U2 - 10.1145/3613905.3650777
DO - 10.1145/3613905.3650777
M3 - Conference contribution
AN - SCOPUS:85194156020
T3 - Conference on Human Factors in Computing Systems - Proceedings
BT - CHI 2024 - Extended Abstracts of the 2024 CHI Conference on Human Factors in Computing Sytems
PB - Association for Computing Machinery
T2 - 2024 CHI Conference on Human Factors in Computing Sytems, CHI EA 2024
Y2 - 11 May 2024 through 16 May 2024
ER -