Evoke, don’t show: Narration in cinematic virtual reality and the making of entangled

Research output: Journal PublicationArticlepeer-review

9 Citations (Scopus)

Abstract

Over the past three years, cinematic virtual reality (CVR) has emerged as a form of media storytelling that takes advantage of the immersive properties of VR technol-ogy. However, as a practice it poses a number of challenges for the writer–director used to controlling the frame through which the viewer experiences the narrative. This research outlines the making of Entangled (a live-action, stereoscopic, VR experience incorporating ambisonic audio) and reflects on concept development and production decision-making with reference to the emerging body of academic knowledge about cinematic VR, in particular ideas about the position of the viewer and the nature of narration. The research addresses some of the gaps in knowledge in these areas, reconciling theoretical positions with a deep understanding of the realities of production processes.

Original languageEnglish
Pages (from-to)147-162
Number of pages16
JournalVirtual Creativity
Volume11
Issue number1
DOIs
Publication statusPublished - 2021
Externally publishedYes

Keywords

  • 360°
  • cinematic narration
  • media storytelling
  • movie production
  • movies
  • virtual reality
  • VR experience
  • VR filmmaking

ASJC Scopus subject areas

  • Arts and Humanities (miscellaneous)
  • Human-Computer Interaction
  • Computer Graphics and Computer-Aided Design
  • Computational Theory and Mathematics

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