Abstract
Purpose – The need to digitise is an awareness that is shared across our community globally, and yet the probability of the intersection between resources, expertise and institutions are not as prospective. A strategic view towards the long-term goal of cultivating and digitally upskilling the younger generation, building a community and creating awareness with digital activities that can be beneficial for cultural heritage is necessary. Design/methodology/approach – The work involves distributing tasks between stakeholders and local volunteers. It uses close-range photogrammetry for reconstructing the entire heritage site in 3D, and outlines achievable digitisation activities in the crowdsourced, close-range photogrammetry of a 19th century Cheah Kongsi clan temple located in George Town, a UNESCO World Heritage Site in Penang, Malaysia. Findings – The research explores whether loosely distributing photogrammetry work that partially simulates an unorganised crowdsourcing activity can generate complete models of a site that meets the criteria set by the needs of the clan temple. The data acquired were able to provide a complete visual record of the site, but the 3D models that was generated through the distributed task revealed gaps that needed further measurements. Practical implications – Key lessons learned in this activity is transferable. Furthermore, the involvement of volunteers can also raise awareness of ownership, identity and care for local cultural heritage. Social implications – Key lessons learned in this activity is transferable. Furthermore, the involvement of volunteers can also raise awareness of identity, ownership, cultural understanding, and care for local cultural heritage. Originality/value – The value of semi-formal activities indicated that set goals can be achieved through crowdsourcing and that the new generation can be taught both to care for their heritage, and that the transfer of digital skills is made possible through such activities. The mass crowdsourcing activity is the first of its kind that attempts to completely digitise a cultural heritage site in 3D via distributed activities.
| Original language | English |
|---|---|
| Pages (from-to) | 341-356 |
| Number of pages | 16 |
| Journal | Journal of Cultural Heritage Management and Sustainable Development |
| Volume | 16 |
| Issue number | 2 |
| DOIs | |
| Publication status | Published - 11 Mar 2026 |
| Externally published | Yes |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 11 Sustainable Cities and Communities
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SDG 12 Responsible Consumption and Production
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SDG 16 Peace, Justice and Strong Institutions
Free Keywords
- Crowdsourcing
- Cultural heritage conservation
- Digital heritage
- Mass photogrammetry
- Stakeholder engagement
- Sustainability
ASJC Scopus subject areas
- Conservation
- Geography, Planning and Development
- General Business,Management and Accounting
- Urban Studies
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