Abstract
This chapter begins by revisiting that debate before focusing on the adoption of the digital technologies in so-called Western and Chinese cultural heritage institutions. One of the earliest forms of experimentation was in modern literature, where these technologies were deployed in hypertext novels to give people a more interactive reading experience. The chapter explores the relationship between a discourse of modernisation and developments in augmented reality (AR) and Virtual Reality (VR) technologies. It shows that AR and VR technologies are in many respects qualitatively different from earlier technological enhancements in the cultural heritage sector, the principle of improving user experience is the same. As with digitisation more generally, the introduction of VR and AR into cultural heritage institutions is undoubtedly partly a means of attracting a more diverse audience into the institutions themselves as well as onto online platforms.
| Original language | English |
|---|---|
| Title of host publication | The Routledge International Handbook of New Digital Practices in Galleries, Libraries, Archives, Museums and Heritage Sites |
| Publisher | Taylor and Francis |
| Pages | 103-115 |
| Number of pages | 13 |
| ISBN (Electronic) | 9780429015304 |
| DOIs | |
| Publication status | Published - 1 Jan 2019 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 11 Sustainable Cities and Communities
ASJC Scopus subject areas
- General Arts and Humanities
- General Social Sciences
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