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Dawn of Machinic Cyclicality: Life as We Don’t Know

  • Alexandre Paquet*
  • *Corresponding author for this work

Research output: Contribution to conferencePaperpeer-review

Abstract

This paper engages with the question of cyclical time, and more specifically, how the re-imagination of collectives introduces an essential agency in conceptualizing time by diving into the narrative of the video game Horizon: Zero Dawn (2017) to examine the ways in which entanglements of different forms of life (such as the coexistence of humans, nonhumans and technology) as planetary collectives challenge the fixed structure of time through the incorporation of agency as a decisive factor in shaping cyclical time. The first section explores the complexity of the human-nonhuman coexistence in relation to discourses of the Anthropocene, Capitalocene and Chthulucene. The second section engages more specifically with the ways in which these newly conceived entanglements challenge notions of time by allowing for productive ways to transform our understanding of endings and the potential of innovative cyclicality to arise.

Original languageEnglish
Publication statusPublished - 2019
Externally publishedYes
Event12th Digital Games Research Association International Conference, DiGRA 2019 - Kyoto, Japan
Duration: 6 Aug 201910 Aug 2019

Conference

Conference12th Digital Games Research Association International Conference, DiGRA 2019
Country/TerritoryJapan
CityKyoto
Period6/08/1910/08/19

Free Keywords

  • collectives
  • cyclicality
  • human
  • nonhuman
  • Time

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Software
  • Human-Computer Interaction

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