Abstract
This paper presents an analysis of CryptoKitties (Axiom Zen 2017) as an educational tool for blockchain adoption. The focus is placed on the official agenda of the game, presented in its white paper (“White Pa-Purr”) and the user guide. I compare statements of the game's developers to the actual practice of playing CryptoKitties for a year. Although gamification of blockchain technologies may have been successful on a broader level of service marketing, the game itself does not make cryptocurrency-based services more accessible to the audience previously unfamiliar with blockchain. However, I conclude that it can launch a longer independent exploration of crypto markets, a potentially transformative experience for the player.
| Original language | English |
|---|---|
| Title of host publication | Proceedings of the 2020 DiGRA International Conference: Play Everywhere |
| Publisher | Digital Games Research Association |
| Number of pages | 15 |
| Publication status | Published - 2020 |
| Externally published | Yes |
| Event | 13th Digital Games Research Association International Conference, DiGRA 2020 - Tampere, Finland Duration: 2 Jun 2020 → 6 Jun 2020 |
Conference
| Conference | 13th Digital Games Research Association International Conference, DiGRA 2020 |
|---|---|
| Country/Territory | Finland |
| City | Tampere |
| Period | 2/06/20 → 6/06/20 |
Free Keywords
- blockchain
- crypto games
- cryptocurrencies
- cryptocurrency studies
- CryptoKitties
- educational games
- Ethereum
- money games
- serious games
ASJC Scopus subject areas
- Computer Graphics and Computer-Aided Design
- Human-Computer Interaction
- Software
Fingerprint
Dive into the research topics of 'Cryptomarkets Gamified: What Can We Learn by Playing CryptoKitties?'. Together they form a unique fingerprint.Cite this
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver