@inproceedings{877b07c572ff426f826fb1e4c3eb3960,
title = "Cryptogames as Drivers for Blockchain Application Development",
abstract = "In this chapter, we outline reasons why cryptogaming, like cryptocurrencies in general, is an area of special interest for blockchain research. We suggest that cryptogaming is a field that drives forward the development of blockchain applications. Games require continuous interest, added value through interaction, and sufficient content in order to stay viable as a business model. They therefore challenge the ways in which we commonly view blockchains as first and foremost trust technologies and sidesteps from traditional banking, contracts and insurance, and call us to envision a much wider application of the technology than is currently being discussed in both popular media and research.",
keywords = "Blockchain, Cryptogames, Non-fungible tokens, Value propositions",
author = "\{Tuomas Harviainen\}, J. and Alesha Serada and Tanja Sihvonen",
note = "Publisher Copyright: {\textcopyright} 2022, The Author(s), under exclusive license to Springer Nature Switzerland AG.; Media, Arts, and Design Artificial Intelligence conference, MADAI 2020 ; Conference date: 19-06-2020 Through 19-06-2020",
year = "2022",
doi = "10.1007/978-3-030-93780-5\_5",
language = "English",
isbn = "9783030937799",
series = "Lecture Notes in Networks and Systems",
publisher = "Springer Science and Business Media Deutschland GmbH",
pages = "55--61",
editor = "Alexiei Dingli and Alexander Pfeiffer and Alesha Serada and Mark Bugeja and Stephen Bezzina",
booktitle = "Disruptive Technologies in Media, Arts and Design - A Collection of Innovative Research Case-Studies that Explore the Use of Artificial Intelligence and Blockchain within the Media, Arts and Design Sector",
address = "Germany",
}