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Crowd behavior mining with virtual environments
Eugene Ch’Ng
School of International Communications
Research output
:
Journal Publication
›
Article
›
peer-review
4
Citations (Scopus)
41
Downloads (Pure)
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Keyphrases
Virtual Environment
100%
Behavior Mining
100%
Crowd Behavior
100%
Crowdsourcing
33%
Information Space
33%
Human Behavior
16%
Science Exhibitions
16%
Royal Society
16%
Real Potential
16%
Lost Landscapes
16%
Instinctive Behaviour
16%
Filling Gaps
16%
Population Activity
16%
Computer Science
Virtual Environments
100%
Information Space
33%
Case Study
16%
Conventional Method
16%
Research Question
16%