Abstract
Built heritage objects possess multiple types of information, varying from simple, factual aspects to more complex qualitative information and values, such as the architectural qualities, the construction techniques, or symbolic meanings of monuments. This qualitative information is relatively difficult to communicate using the conventional ways like museum labels or audio guides. Nonetheless, tangible interaction is a promising paradigm for communicating tacit information, its qualities have been demonstrated in a wide range of applications in different realms. Therefore, this study investigates how tangible interaction can enable the communication of qualitative information of built heritage to lay visitors. The main objectives of this study are communicating tacit and architectural qualities of built heritage in a physical form, investigating the effect of tangible interaction on social interaction among heritage visitors, and enhancing visitors' in-situ experience of built heritage or 1:1 replicas. Our early findings indicate the capability of tangible interaction for engaging museum visitors to accomplish additional endeavors, and facilitating their understanding of cultural values and architectural qualities of built heritage.
| Original language | English |
|---|---|
| Title of host publication | TEI 2017 - Proceedings of the 11th International Conference on Tangible, Embedded, and Embodied Interaction |
| Publisher | Association for Computing Machinery, Inc |
| Pages | 689-692 |
| Number of pages | 4 |
| ISBN (Electronic) | 9781450346764 |
| DOIs | |
| Publication status | Published - 20 Mar 2017 |
| Externally published | Yes |
| Event | 11th ACM International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2017 - Yokohama, Japan Duration: 20 Mar 2017 → 23 Mar 2017 |
Publication series
| Name | TEI 2017 - Proceedings of the 11th International Conference on Tangible, Embedded, and Embodied Interaction |
|---|
Conference
| Conference | 11th ACM International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2017 |
|---|---|
| Country/Territory | Japan |
| City | Yokohama |
| Period | 20/03/17 → 23/03/17 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 11 Sustainable Cities and Communities
Free Keywords
- Architectural qualities
- Built heritage
- Cultural learning
- Museum visitors
- Qualitative information
- Tangible interaction
ASJC Scopus subject areas
- Human-Computer Interaction
- Information Systems
- Computer Graphics and Computer-Aided Design
- Software
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