Collective Building Projects in Second Life: User Motives and Strategies Explained From an Architectural and Ethnographic Perspective

Research output: Chapter in Book/Conference proceedingBook Chapterpeer-review

6 Citations (Scopus)

Abstract

Users of “Second Life” invest considerable amounts of time, money, and creativity in collective building projects. Informed by a 14-month ethnography, this chapter explains why and how from an architectural perspective. User motivation is explained with recourse to the concept of dwelling, and special attention is given to use of the architectural devices boundary and image. The user strategy employing such devices is summed up as a pop vernacular building strategy characterised by eclecticism but not by irony. Special attention is given to the way in which the avatar allows a sense of place to be bodily grounded in agency. Through its architectural focus on concepts such as place and dwelling, the chapter demonstrates the relevance of “old”, i.e., pre-digital, experiences in virtual worlds.

Original languageEnglish
Title of host publicationVirtual Worlds and Metaverse Platforms
Subtitle of host publicationNew Communication and Identity Paradigms
PublisherIGI Global
Pages33-46
Number of pages14
ISBN (Electronic)9781609608552
ISBN (Print)9781609608545
DOIs
Publication statusPublished - 1 Jan 2011
Externally publishedYes

ASJC Scopus subject areas

  • General Computer Science

Fingerprint

Dive into the research topics of 'Collective Building Projects in Second Life: User Motives and Strategies Explained From an Architectural and Ethnographic Perspective'. Together they form a unique fingerprint.

Cite this