Abstract
Users of “Second Life” invest considerable amounts of time, money, and creativity in collective building projects. Informed by a 14-month ethnography, this chapter explains why and how from an architectural perspective. User motivation is explained with recourse to the concept of dwelling, and special attention is given to use of the architectural devices boundary and image. The user strategy employing such devices is summed up as a pop vernacular building strategy characterised by eclecticism but not by irony. Special attention is given to the way in which the avatar allows a sense of place to be bodily grounded in agency. Through its architectural focus on concepts such as place and dwelling, the chapter demonstrates the relevance of “old”, i.e., pre-digital, experiences in virtual worlds.
| Original language | English |
|---|---|
| Title of host publication | Virtual Worlds and Metaverse Platforms |
| Subtitle of host publication | New Communication and Identity Paradigms |
| Publisher | IGI Global |
| Pages | 33-46 |
| Number of pages | 14 |
| ISBN (Electronic) | 9781609608552 |
| ISBN (Print) | 9781609608545 |
| DOIs | |
| Publication status | Published - 1 Jan 2011 |
| Externally published | Yes |
ASJC Scopus subject areas
- General Computer Science