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Business Model Planning in the Media and Entertainment Industry
Sunghan Ryu
Department of Entrepreneurship, Marketing and Management Systems
Research output
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Chapter in Book/Conference proceeding
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Book Chapter
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Dive into the research topics of 'Business Model Planning in the Media and Entertainment Industry'. Together they form a unique fingerprint.
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Keyphrases
Business Model
100%
Entertainment Industry
100%
Media Industries
100%
Value for Customer
20%
Practical Guidelines
20%
Value Creation
20%
Structure Model
20%
Market Opportunity
20%
Shareholders
20%
Cultural Technology
20%
Operational Processes
20%
Technology Alliances
20%
Revenue Model
20%
Knowledge Brand
20%
Target Customers
20%
Strategy Development
20%
Business Model Innovation
20%
Organizational Development
20%
Cost Structure
20%
Market Strategy
20%
Customer Value Proposition
20%
Model Costs
20%
Social Sciences
Business Model
100%
Entertainment Industry
100%
Medium Industry
100%
Strategy Development
16%
Organizational Development
16%
Cost Structure
16%
Economics, Econometrics and Finance
Business Model
100%
Entertainment Industry
100%
Medium Industry
100%
Customer Value
16%
Organizational Control
16%
Computer Science
Business Models
100%
Core Component
20%
Operational Process
20%
Practical Guideline
20%
Target Customer
20%
Business Model Innovation
20%
Organizational Policy
20%
Organizational Control
20%
Biochemistry, Genetics and Molecular Biology
Solution and Solubility
100%