Keyphrases
Design Study
94%
Healthcare System Design
63%
In-vehicle
63%
Health Systems
47%
Emotional Design
31%
In-vehicle Infotainment Systems
31%
Scientific Learning
31%
Augmented Reality
31%
Preschool children
31%
Design Opportunities
31%
Daily Commute
15%
Co-design Workshop
15%
Professional Background
15%
Ubiquitous Healthcare
15%
Health Condition
15%
User Expectations
15%
Actuation
15%
Smart Technology
15%
Childrens
15%
Preschoolers
15%
Co-design Method
10%
User Experience
10%
Car Occupants
5%
Thematic Network
5%
Normans
5%
Mental Processing
5%
User Emotion
5%
Concept Generation
5%
Kindergarten Settings
5%
Preference Behaviour
5%
Science Lesson
5%
Learning Media
5%
Learning Cycle
5%
Scientific Content
5%
Free Exploration
5%
Product Design
5%
Interactive Learning
5%
Learning Behavior
5%
Learning Course
5%
User Engagement
5%
Design Model
5%
Emotional Needs
5%
Brainstorming
5%
Cognitive Processes
5%
Design Basis
5%
Augmented Reality Technology
5%
Ability to Learn
5%
System Design
5%
Computer Science
Participatory Design
100%
Infotainment System
31%
Health Condition
31%
User Expectation
31%
Emotional Design
31%
Research Direction
31%
Augmented Reality
31%
User Experience
10%
Scientific Knowledge
10%
Potential Direction
5%
Future Development
5%
Learning Course
5%
Decision-Making
5%
User Engagement
5%
Recent Literature
5%
Emerging Technology
5%
Augmented Reality Technology
5%
Product Design
5%