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Prof E Ch'ng
Professor of Cultural Computing
School of International Communications
Email
eugene.chng
nottingham.edu
cn
h-index
1012
Scopus Citations
17
h-index
Calculated based on number of publications stored in Pure and citations from Scopus
2001
2023
Research activity per year
Overview
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Network
Projects
(4)
Research output
(108)
Prizes
(1)
Similar Profiles
(3)
Supervised Work
(8)
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Dive into the research topics where E Ch'ng is active. These topic labels come from the works of this person. Together they form a unique fingerprint.
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Weight
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Engineering & Materials Science
Virtual reality
100%
Artificial life
45%
Big data
37%
Augmented reality
33%
Museums
31%
Visualization
31%
Joining
26%
Social sciences
21%
Crowdsourcing
20%
Clay
19%
Large scale systems
19%
Ecosystems
18%
Interactive devices
17%
Communication
15%
Animals
14%
Display devices
14%
Sales
14%
Mixed reality
14%
Sentiment analysis
14%
Marketing
14%
Engines
13%
Photogrammetry
13%
Entertainment
12%
Religious buildings
10%
Trajectories
10%
Electronics engineering
10%
Neural networks
10%
Facsimile
9%
Spreaders
9%
Logistic regression
9%
Consumer products
9%
Copying
9%
Intellectual property
8%
Data streams
8%
Blockchain
8%
Remote sensing
8%
Electronic commerce
8%
Problem-Based Learning
8%
Computer science
8%
Data visualization
8%
Testing
8%
Ecology
8%
Global warming
8%
Semantics
8%
Experiments
8%
Smart city
7%
Travel time
7%
Recurrent neural networks
7%
Computer games
7%
Human engineering
7%
Business & Economics
Cultural Heritage
29%
Twitter
28%
Virtual Reality
27%
Big Data
18%
Online Reviews
16%
Neural Networks
12%
Sentiment
11%
Vegetation
10%
Consumer Products
10%
Diasporas
9%
Archaeology
9%
Cognitive Factors
9%
Best Practice
9%
Marketing
9%
Social Networks
8%
Crowdsourcing
8%
Predictors
8%
Biodiversity
8%
Travel Time
8%
Bottom-up
8%
Cultural Factors
7%
Network Analysis
7%
Elections
7%
Interaction
6%
Sentiment Analysis
6%
Social Media
6%
Amazon
6%
Sentiment Classification
6%
Digital Technology
5%
Virtual Environments
5%
Empirical Analysis
5%
Arts & Humanities
Cultural Heritage
44%
Virtual Reality
41%
Augmented Reality
20%
Photogrammetry
19%
Digital Heritage
19%
Virtual Environments
18%
Screen Design
14%
Cuneiform
14%
Heritage
12%
Digital Technology
9%
Virtual Worlds
9%
Time Travel
9%
Best Practice
9%
3D Model
8%
China
8%
Symmetry
7%
Interaction
7%
Crowds
7%
Real World
6%
Technology Adoption
6%
Heritage Sites
5%